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 Hottest Community Content from Chaosium
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A Balance of Blood

A Balance of Blood


“Exitus Acta Probat (The end justifies the means)” – Ovid Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his family's woes. A...   [click here for more]
Chaosium  $5.99

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The Idol of Thoth

The Idol of Thoth


A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham. Is there a curse? Is the dark god Thoth watching from afar? ‘The Idol of Thoth’ by Joe Trier (Fear’s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc set in the...   [click here for more]
Chaosium  $3.95

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The Prepared Investigator

The Prepared Investigator


Ever struggle over the motivations for your character? Where you fit in alignment or whether those traits, passions, or character quirks fit the character you want to play? On these pages is a checklist for you to print and use at your gaming table to help you realise your most important aspects of your P.C. Simply use the charts contained within to flesh out the personality of your role-playing character...   [click here for more]
Chaosium  $2.99

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The Temple Drums

The Temple Drums


From the dense jungles of Mexico to a lonely estate in the deep woods of Maine,a curse has awoken. It no longer slumbers through eons of time hiding from the eyes of men. Tonight, it lays claim to this house and all those who dwell within.  Can you survive the rhythm of the Temple Drums and bring back the artifacts that you have been hired to acquire or will your souls be stripped and tormented forever?...   [click here for more]
Chaosium  $6.99

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The Unbearable Likeness

The Unbearable Likeness


Matt is tired of his kid brother following him around everywhere. Especially as he died three days ago... Bring your players to the edge of terror with 'The Unbearable Likeness', our first Patreon-fuelled modern-day scenario. Can they discover the hidden forces behind Luke's sudden and very unexpected reappearance? Can they chase their quarry through the streets of Brooklyn? Where at first...   [click here for more]
Chaosium  $6.99

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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
Chaosium  $3.99

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Terror Itself

Terror Itself


It’s the find of a lifetime. A dried out riverbed, full of pre-colonial relics, untouched since it bore witness to a brutal battle sometime in the twelfth century. A team of Miskatonic University researchers are dispatched to Clayton River at once, and by July 10th, 1927, work is underway. Then the first people go missing. Terror Itself pits 2 – 6 investigators against an invisible threat, that’s...   [click here for more]
Chaosium  $3.95

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(Spanish) Doppler

(Spanish) Doppler


Juniper Grove se encuentra abarrotada de gente. Son las vacaciones de verano  y los jóvenes estudiantes de la Academia Lemington están deseando terminar las entrevistas con las mejores universidades del estado para festejarlo. Sin embargo, en el parque natural cercano de Pinewater se ha encontrado un  cadáver calcinado. El cuerpo está en tan mal estado debido a las abrasiones  que es imposible...   [click here for more]
Chaosium  $1.74

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01Shots Adventures in 2 Pages: March 2021

01Shots Adventures in 2 Pages: March 2021


01Shots are mini adventures written in 2 pages or less, perhaps more if there are maps or accompanying artwork. Page one is the adventure, page two offers character information and stats. This month I offer 2 01Shot adventures:   Degli Rogelo Plantation      Rumors of a tyrannical plantation owner who uses slave labor to work her...   [click here for more]
Chaosium  $1.50

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01Shots, April 2021

01Shots, April 2021


01Shots are mini adventures written in 2 pages (or less), without a lot of fluff. Adventures that a GM can quickly read at a glance and run. Something for the harried GM rushing to fill a gaming session, or for a quick, impromptu game. Page one is the adventure, page two offers character information and stats. April’s 01Shots are two adventures of intrigue:   An Invitation:...   [click here for more]
Chaosium  $1.50

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100 Abonsam Monsters to Encounter in Ifri

100 Abonsam Monsters to Encounter in Ifri


Abonsam, introduced in Land of Gold and Fire, are described as being Bonsam's answer to the Wiseone. Abonsam are divided into five orders, one being Monsters. Monsters exist to destroy and cause terror and most start as a mortal or animal that is then warped and tortured by magic. No two Monsters are alike, so this supplement has 100 different descriptions for them. This PDF supports Adobe layers...   [click here for more]
Chaosium  $1.25

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100 Books to Find in Miskatonic Country

100 Books to Find in Miskatonic Country


This is a selection of 100 books that could be found in or about Miskatonic Country, namely Arkham, Kingsport, Dunwich and Innsmouth, or the New England region around them. The books would be small print and are assumed to have been printed in the 1920s or earlier. They may have been reprinted at later periods, in which cases the names of some will have changed, as indicated. The books cover specific...   [click here for more]
Chaosium  $1.49

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100 Books to Find in or About the Pirate Nations

100 Books to Find in or About the Pirate Nations


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
Chaosium  $1.25

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100 Books to Find on a Crescent Empire Bookshelf

100 Books to Find on a Crescent Empire Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on an Ifrian Bookshelf

100 Books to Find on an Ifrian Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on or About the New World

100 Books to Find on or About the New World


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Businesses to Find in Arkham

100 Businesses to Find in Arkham


Arkham, Massachusetts is one of the most identifiable places in Miskatonic Country. The home of Miskatonic University, it is the quintessential New England city found in H.P, Lovecraft's body of work. It's big enough to be more than just a small town, but not so large as to be teeming with huge masses like New York City. It has a distinguished history of which its residents are proud, and while there...   [click here for more]
Chaosium  $2.99

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100 Encounters in the City in the Dark Ages

100 Encounters in the City in the Dark Ages


Stop! Thief! Did you hear that an image of Christ appeared in Oswald's shop last night?   That man in the crowd, his face just... melted? What is he? 100 Encounters in the City in the Dark Ages is a supplement for Cthulhu Dark Ages, providing 100 different encounters, from the mundane and humorous to the mysterious and horrific, for Keepers...   [click here for more]
Chaosium  $0.99

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100 Encounters on the Road in the Dark Ages

100 Encounters on the Road in the Dark Ages


Hear ye, travelers! Vikings sighted near Lindisfarne! Lord Aethelstan is asking for all able-bodied men to help repel them! Run away! There's wolves chasing after me! A pagan monument. The candles are still lit... recently used. What dark rituals are they preparing? 100 Encounters on the Road in the Dark Ages is a supplement for Cthulhu...   [click here for more]
Chaosium  $0.99

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100 Gangsters, Gun Molls, and Goons

100 Gangsters, Gun Molls, and Goons


When most of us think of Arkham, Massachusetts, we tend to think of the classic aspects of Lovecraft Country. We think of the dry lectures on obscure religions and strange cultures at Miskatonic University, the bizarre pieces of art found hanging in campus galleries and the dusty shelves of the restricted section of the school library. You think of aging houses with dark secrets, late-night meetings...   [click here for more]
Chaosium  $1.99

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100 Hooks and Rumours for Griffin Mountain

100 Hooks and Rumours for Griffin Mountain


Characters can come across rumours when asking around for information and this supplement has 100 such for them to hear in Balazar, primarily related to the three citadels. Whether or not any particular rumour is true is up to the GM. They can be used as background colour, misinformation and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Chaosium  $1.99

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100 Hooks and Rumours to Hear in the New World

100 Hooks and Rumours to Hear in the New World


This is a selection of one hundred different rumours that could be discovered by characters in the New World. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Hooks and Rumours to Hear in the Pirate Nations

100 Hooks and Rumours to Hear in the Pirate Nations


This is a selection of one hundred different rumours that could be discovered by characters in the Pirate Nations. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Locations for Miskatonic Country

100 Locations for Miskatonic Country


This supplement has 100 locations that can be encountered in the areas of Arkham, Kingsport, Innsmouth and Dunwich, and reference the sourcebooks for these areas. Some may be inside cities; others are in the wilderness. They range from buildings, including businesses, homes and abandoned ones, to strange locations and hidden items. Some are almost certainly connected to the Mythos in some way; some...   [click here for more]
Chaosium  $1.99

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100 Notes and Letters to Find in Miskatonic Country: Arkham

100 Notes and Letters to Find in Miskatonic Country: Arkham


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Arkham. They may be simple letters about...   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Arkham II

100 Notes and Letters to Find in Miskatonic Country: Arkham II


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Arkham. They may be simple letters about...   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Dunwich and Innsmouth

100 Notes and Letters to Find in Miskatonic Country: Dunwich and Innsmouth


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Dunwich (marked with "(D)") and Innsmouth...   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Kingsport

100 Notes and Letters to Find in Miskatonic Country: Kingsport


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Kingsport. They may be simple letters...   [click here for more]
Chaosium  $1.49

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100 People to Encounter in Arkham

100 People to Encounter in Arkham


This is a collection of 100 people that investigators could encounter in Arkham. They tend to be those that are most likely to be encountered, rather than general members of the populace, and as a result include a lot of people working at different businesses in the town, though there are others as well, from students to retirees. Most are not in positions of real importance and most have no knowledge...   [click here for more]
Chaosium  $1.99

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100 People to Encounter in Kingsport

100 People to Encounter in Kingsport


This is a collection of 100 people that investigators could encounter in Kingsport. They tend to be those that are most likely to be encountered, rather than general members of the populace, and as a result include a lot of people working at different businesses in the town, though there are others as well, from students to retirees. Most are not in positions of real importance and most have no knowledge...   [click here for more]
Chaosium  $1.99

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100 Rumours to Hear in Ifri

100 Rumours to Hear in Ifri


This is a selection of one hundred different rumours that could be discovered by characters in Ifri. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign. These...   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Miskatonic Country

100 Rumours to Hear in Miskatonic Country


This is a collection of 100 rumours that investigators could hear in Miskatonic Country, specifically the towns of Arkham and Kingsport. The rumours assume that the 1920s is the setting used, though with tweaking some could be used in other periods. Whether or not a particular rumour is true or not is up to the Keeper. They could be used as a source of potential adventure hooks, as the rumours could...   [click here for more]
Chaosium  $1.79

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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Chaosium  $1.49

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113 - Call of Cthulhu

113 - Call of Cthulhu


"113" is an adventure for the Call of Cthulhu. 1918, WW1, the players are asked to go and find the 113th Infantry Company that is reported missing after a shock and awe that took place North of the players position. By wandering the allied and possibly enemy trenches, the players will find some trophies of crucified soldiers and more and more privates are testifying of an officer carrying a strange...   [click here for more]
Chaosium  $4.70

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1920s Night Club and Secret Society - The Orpheus Club - Call of Cthulhu - Miskatonic Repository

1920s Night Club and Secret Society - The Orpheus Club - Call of Cthulhu - Miskatonic Repository


Welcome to The Orpheus Club! This is a single map suitable for virtual tabletop or printing. Gamemasters, use this for your adventure if you need: A 1920s night club that is also ... A front for a secret society (The preview is lower resolution than the downloadable maps.) The map consists of the following public rooms: Lobby Coat room Two restrooms Kitchen Lounge Dining area Bar Performance...   [click here for more]
Chaosium  $1.00

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50 Auspicious Actions

50 Auspicious Actions


The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incororate these fantastic and foul encounters into story seeds for your game. Have...   [click here for more]
Chaosium  $0.99

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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most.  Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly,...   [click here for more]
Chaosium  $0.99

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50 Ship's Features and Crew

50 Ship's Features and Crew


Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew.  ...   [click here for more]
Chaosium  $0.99

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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories!  Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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50 Vicious Voyages

50 Vicious Voyages


The sixth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what strange events at sea the Heroes encounter. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incorporate these fantastic and foul encounters into story seeds for your game. Have...   [click here for more]
Chaosium  $0.99

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52 Hz

52 Hz


The 52 Hz is known as "the loneliest whale". Never seen, it has been heard in the waters of the Pacific Ocean for many years. What if it is not a whale, but something much more... dangerous. An old war is brewing again, and humans may find themselves caught in the crossfire. 52 Hz is a moder-era adventure designed for 7th Edition Call of Cthulhu. ...   [click here for more]
Chaosium  $1.00

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60 NPC Portraits

60 NPC Portraits


https://ibb.co/5KDyHpv https://ibb.co/hsx167S https://ibb.co/r79yqGC https://ibb.co/Jz6z74H ...   [click here for more]
Chaosium  $5.00

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7th Sea Adventures! [BUNDLE]

7th Sea Adventures! [BUNDLE]


This special bundle product contains the following titles. Coronach: An Atabean Sea Adventure Regular price: $1.00 Bundle price: $0.66 Format: PDF A story of revenge, madness, and posession, with your Heroes caught in the middle! A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots...   [click here for more]
Chaosium  $4.00 $2.64

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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the Chaosium team releases new sourcebooks for 7th Sea, so please send feedback or corrections....   [click here for more]
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7th Sea Khitai Hero Creation Index

7th Sea Khitai Hero Creation Index


Keep track of 7th Sea Khitai's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Khitai Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the Chaosium team releases new sourcebooks for 7th Sea Khitai, so please feel free to reach...   [click here for more]
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